Every week, the Virtual Photography Archive Hour invites you to revisit your virtual photography archives as a great way to reach new audiences, rediscover past inspirations and even learn from mistakes. Featured below are a selection of the entries shared over the past month.
Title: Ghost of Tsushima | Developer: Sucker Punch | Publisher: Sony Interactive Entertainment | Initial Release: 17th July 2020
There are many ways to isolate a subject from their surroundings and this shot makes great use of a smoke bomb to do exactly that. The fact that the character is facing away from the camera only adds further intrigue to the shot.
Title: Control | Developer: Remedy Entertainment | Publisher: 505 Games | Initial Release: 27th Aug 2019
The use of colour and light here is outstanding! The rich oranges of the wooden desk and leather chair are brought out by the down lighting while the greens contrast and dominate everything beneath.
Title: Days Gone | Developer: Bend Studio | Publisher: Sony Interactive Entertainment | Initial Release: 26th Apr 2019
It maybe just a touch underexposed, but this shot tells the story of the motorcycle's rider without even showing them. As the lines of the road draw off into the distance, we are left to wonder where the rider went after resting the bike on its kickstand.
Title: Red Dead Redemption 2 | Developer: Rockstar Studios | Publisher: Rockstar Games | Initial Release: 26th October 2018
What do you find yourself looking at most in this shot; is it the beautifully edge lit face of the gruff-looking subject, or the delicate cloud of dust particles drifting against a soft green backdrop?
Title: Death Stranding | Developer: Kojima Productions | Publisher: Sony Interactive Entertainment, 505 Games | Initial Release: 8th November 2019
Death Stranding stands apart as the most engaging traversal I have ever known in a game, and this shot perfectly captures the enduring march of Sam as he carries his cargo over rough ground and on to a destination that remains far out of sight.
Title: Days Gone | Developer: Bend Studio | Publisher: Sony Interactive Entertainment | Initial Release: 26th Apr 2019
I enjoyed pretty much everything about this shot. Captured in low-light with fitting use of film grain, the angle of the shot helps to give us an obvious sense of movement while the imbalanced composition is offset with a stylised logo stamp.
Title: No Man's Sky | Developer: Hello Games | Publisher: Hello Games, 505 Games | Initial Release: 9th August 2016
Ever felt like you were walking with the weight of a world on you shoulders? Well this shot could easily be a visual metaphor for exactly that as the tiny character strolls across a ridge beneath a sky utterly dominated by the looming planet.
Title: Ghost of Tsushima | Developer: Sucker Punch | Publisher: Sony Interactive Entertainment | Initial Release: 17th July 2020
This simple but effective shot makes perfect use of the filled-frame technique. The leaves are the only thing we see and that really draws attention to the way light bounces over their intricate shape and shiny surfaces.
Title: Control | Developer: Remedy Entertainment | Publisher: 505 Games | Initial Release: 27th Aug 2019
There are so many elements of this shot that make it work for me. The camera's focus on the subjects leading foot and the shallow depth of field may be the obvious parts, but I think it's the oblique light and perpendicular shadow that make this a really great composition.
Revisit your archives and share some lost shots on Twitter every Sunday. Look out for the #VPArchiveHour theme post and simply reply with something from your existing archives for a chance to feature in next month's post.
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